

One character is outed for what they have been doing (provided you choose to do so), and information comes to light regarding Rachel Amber, which sends Chloe into a mood foul – enough so to create a considerable plot twist that I did not see coming. There are some interesting plot developments throughout this part of the story: the conspiracy surrounding Nathan Prescott’s attendance at Blackwell Academy is expanded on, but not so much so that you finally find how deep the rabbit hole goes. Once our dynamic duo are reunited they can get down to some serious investigative work. This feeling is played upon very nicely at one point, but unfortunately doesn’t get expanded upon. Telltale’s games make me feel that there’s a disconnect between my actions and what happens as a result of them, here I feel like I own them and as such agonise over every decision to reverse what I did before.Īfter episode two, Max is obviously exhausted, Kate Marsh’s suicide attempt (or success, depending on your story) is weighing heavily on the school, and it’s this thought that brings about the oppressive feeling to Blackwell Academy’s dormitory halls each noise and perceived movement creating a feeling of trepidation as you guide Max at the start of this new chapter of her story.

Two episodes in and the adventures of Max and Chloe have done a number on me, never before has a game made me think about what could happen as a repercussion of my choices. I am pleased to say that I have never been more wrong. I thought a game about teenage angst with a rewind time mechanic tacked on might be too gimmicky. I wasn’t sure about Life is Strange to begin with. Spoilers from this new episode, however, will be kept to an absolute minimum. As is standard with episodic games, there will be spoilers from the preceding installments.
